University of New Mexico  
 
 
 
 
 

CONTENT STANDARDS

Visual Arts Standard 1
Learn and develop the essential skills and technical demands unique to visual arts.

Visual Arts Standard 2
Use visual arts to express ideas.

Visual Arts Standard 3
Integrate understanding of visual arts by seeking connections and parallels among arts disciplines as well as all other content areas.

Visual Arts Standard 4
Demonstrate an understanding of the dynamics of the creative process.

Visual Arts Standard 5
Observe, discuss, analyze, and make critical judgments about artistic works.

Visual Arts Standard 6
Show increased awareness of diverse peoples and cultures through visual and performing arts.

Visual Arts Standard 7
Demonstrate knowledge about how technology and invention have historically influenced artists and offered new possibilities for expression.

Visual Arts Standard 8
Contribute to communities by sharing expertise in dance, music, theatre/drama, and visual arts and by participating in the activities of cultural institutions.

Visual Arts Standard 8

Grade K-4 students will:
A. Identify and describe visual arts in various artistic settings.
1. Compare and contrast museum art and commercial art used in print advertising.

B. Access museum, gallery, and public settings to increase awareness of art.
1. Research and discuss at least two pieces of local public art in different media.
2. Attend a community art exhibit and describe the theme of the exhibit and at least one piece of art.

C. Contribute to community culture by exhibiting art work.
1. Participate in school or community sponsored opportunities for art display.

Grade 5-8 students will:
A. Create an exhibit incorporating a variety of original art using different media.
1. Participate in at least two art exhibits using art in a different medium for each exhibit.

Grade 9-12 students will:
A. Exhibit studio work in community-based exhibits.
1. Develop commencement portfolios and skills of analysis that show proficiency in one or more media including skill in using computers and other electronic media.