GAME100 |
Introductory game development concepts and techniques. Topics common to all game development: history of modern games, player considerations, game elements, storytelling and narrative, character development, gameplay experience, levels, interface design, audio, strategy, and project management. |
12.67 |
14.67 |
38.00 |
GAME150 |
Create computer games utilizing game development tools that require no programming, including 2D graphics, 3D modeling, music and sound effects. Tasks include: game setup, development studio, manipulating graphic images, creating sounds/music, pictures and animation.
Prerequisite: 100. |
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GAME200 |
Create more complex two-dimensional games utilizing C++ and the Windows environment. Topics include algorithms, multithreading, artificial intelligence (AI) and physics modeling. Tasks include creating several games, using advanced data structures and AI.
Prerequisiste: 150 and CS 148 and CS 241. |
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GAME250 |
Focus on creating 3D games. Topics include 3D models of players, vehicles, items, and structures; audio and music; GUI and menus; UV wrapped textures and skins; environmental effects; and outdoor terrain. Uses C++ and Torque.
Prerequisite: 200. |
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