POINT CHARGE SIMULATOR
A small static point charge simulator. Shows the field lines between charges.
Written by Walter Gordy - 2010.
ENTANGLED
A powerful attraction particle moves quickly and randomly thrashing around the little helpless particles.
A random particle system. Looks cool.
Written by Walter Gordy - 2009.
MODERN ART BY PROGRAMMING
The applet is sort of an art project by programming. It works by drawing with 100 brushes that all have similar locations but slightly difference starting locations. They are pulled around the canvas somewhat randomly, and they paint their path.
Looks best when you let it run for a while. You may or may not see activity right away.
Written by Walter Gordy - 2008.
PARTICLE THRASHER
This projects just looks pretty. All the particles are attracted to each other with a 10% mixture of repelling particles. Every particle starts in the middle and goes out from there.
Written by Walter Gordy - 2008.
PARTICLE THRASHER 2
This projects just looks crazy. All the particles are attracted to each other. They are initially given a velocity vector moving in a counter clockwise directions.
Written by Walter Gordy - 2008.
BATTLE FOR THE GRAY AREA
The applet here works by picking each pixel picking a random pixel around it and changing that pixel to the color of the original pixel. Ending up in a battle of Black, White, and Gray to dominate control of the other.
Written by Walter Gordy - 2008.
GRAPHICS
I started messing with animation as a final project for an MFC programming class. I built a very small functional 3D modeling programming using MFC and OpenGL in 3 weeks. This modeling program used bluemoon rendering tools as the rendering api, no longer supported by anyone. I wrote the program and interface to build the models as Renderman compliant scenes and native c++ source code models.
Here's just some of the graphics I've created. I've done 3D projects with Maya and Blender. Blender is an open source 3D modeling applications which is free to use. You can find out about using Blender for free at blender.org.