ENTANGLED

EntangledThe applet is sort of an art project by programming. It works by drawing with 100 brushes that all have similar locations but slightly difference starting locations. They are pulled around the canvas by random somewhat randomly, and as they're pulled they paint their paths.

A random particle system. Looks cool.

Written by Walter Gordy - 2009.

 

MODERN ART BY PROGRAMMING

Art By ProgrammingThe applet is sort of an art project by programming. It works by drawing with 100 brushes that all have similar locations but slightly difference starting locations. They are pulled around the canvas by random somewhat randomly, and as they're pulled they paint their paths.

Looks best when you let it run over lunch. You may or may not see activity right away since it takes a while.

Written by Walter Gordy - 2008.

 

PARTICLE THRASHER

Particle ThrasherThis projects just pretty much looks pretty. All the particles are attracted to each other with a 10% mixture of anti-particle. Everything starts from the middle and goes out from there.

Written by Walter Gordy - 2008.


 

PARTICLE THRASHER 2

Particle ThrasherThis projects just pretty much looks pretty. All the particles are attracted to each other. They are initially given a velocity vectore equal to the tangent line of a circle moving in a counter clockwise directions.

Written by Walter Gordy - 2008.

 

BATTLE FOR THE GRAY AREA

The applet here works by picking each pixel picking a random pixel around it and changing that pixel to the color of the original pixel. Ending up in a battle of Black, White, and Gray to dominate control of the other.

Written by Walter Gordy - 2008.

 

GRAPHICS

I got my interest in animation as a final project for MFC. I built a very small hardly functional 3D modeling programming using MFC and OpenGL in only 3 weeks. This modeling program used bluemoon rendering tools as the rendering api. I wrote the program and interface to build the models that were exported as Renderman compliant scenes and c++ source code. Since I only had 3 weeks, I decided I should look at an industry standard as an example to follow. So I picked Maya to get a grasp of how a 3D modeling programs function. Anyways I'm always interested in learning a new language, so I decided that MEL would be a good choice. Here's a brief introduction to MEL programming in Maya. Brief Tutorial of MEL

Here's just some of the graphics I've created. I've done 3D projects with Maya and Blender. Blender is an open source 3D modeling applications which is free to use. You can find out about using Blender for free at blender.org.